SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy


Traveling to space is about to get a good deal more easy in the near future thanks to the continuing advancement of virtual reality technology. The company has just announced that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s appearing nano-satellite sector. The startup is looking to take advantage of the latest in miniaturized satellite technology to create breathless and immersive space travel experiences that can be viewed on all existing virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users incredible panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
SpaceVR and their Overview 1 satellite lets you experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space.
“At the root of every major problem – climate change, poor schooling systems, war, poverty – there is an error in view that these things do ’t influence us, that these things are not joint. We constructed Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how we view our world and how information is processed by us. Astronauts who've had the opportunity to journey to outer space and experience Earth beyond its boundaries share this perspective and it has inspired them to champion a better means. We consider that this really is the greatest priority for mankind right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 micro-satellite.
The VR satellites will offer you users an unprecedented view of space, and the planet Earth that has only been accessible to your handful of astronauts that are lucky. Currently the plan is to launch a fleet of Earth bound Overview 1 satellites, although the company hopes to expand far beyond our planet and send their cameras through the solar system.
After now and the successful capital of the Kickstarter campaign this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and working as soon as early 2017. While the satellite and the necessary ground communication systems remain developed, the business will also be focusing for their 3D orbital experiences. Although I ca’t visualize the company could have much trouble finding interest, locating the right outlet is a measure that is vital.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, directions changed and decided to develop their little sovereign satellites instead. With satellites that they control, SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for capturing footage that is new, but rather they can simply do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that focuses on helping new firms develop and establish space technology capable of being deployed from the ISS. You can learn more about SpaceVR, and subscribe to preorder a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR newsgroup over at

If you desire to visit space, you need a Donald Trump-sized bundle or the sort of patience just the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and you will merely want a VR headset and $10 to orbit the Earth if it is successful.

The firm established a Kickstarter today to make this happen. The plan is to send a miniature 12-camera rig that fires at three dimensional, 360-degree video to the International Space Station aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

(In the space industry, airplanes that produce parabolic flights are fondly called "vomit comets." Once I told SpaceVR CEO Ryan Holmes that pairing that kind experience with the sometimes dizzying side effects of VR seemed tenuous, he joked, "you'll only need to throw up before you go.")

You can get a yearlong subscription by giving more info $250, which also grants you early access to the content to SpaceVR front up. Other contribution compensations include things of the camera, a Google Cardboard headset, and there are levels where you can sponsor a classroom or whole school's worth of accessibility to SpaceVR.

The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the Earth that is spinning beneath of the Space Station. They'll have the camera moves to different areas around the ISS once SpaceVR gets a few recording sessions out of the way.

The goal would be to live stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the connection to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but firms with equipment on board simply have use of half of that. But DeSouza says they'll be requesting more. SpaceVR would need access to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road DeSouza and Holmes see numerous other possibilities due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they reenter the Earth's atmosphere. But that will have to wait until the first footage was sent back and everything looks alright. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to need to look at after," Holmes says.

I was given a Galaxy Note 4 version of some noise and the Gear VR canceling headphones, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I have heard enough about the powerful beauty of rocket launches to know there's no replacement for being there. But virtual reality was undoubtedly the next best thing.

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